

Ranger: Smith's ToolsMarksman (Lvl 3): Herbalism Kit or Poisoner's Kit.Here is a summary of tool proficiency by character class and background: It doesn't help or matter in any way if you're proficient with more than one (or all three). Thus, to craft a poison, you need to be proficient with the Poisoner's Kit or with Nature or with Medicine. For example, the skills associated with the Poisoner's Kit are Nature and Medicine. In order to craft an item, you need to be proficient with the crafting tool or with one of the skills associated with that tool. For example, you might assume that to craft a poison, you need to be proficient with the Poisoner's Kit. It's natural to assume-and as of now Solasta itself supports this assumption-that in order to craft a thing, you need to be proficient with the tool that's used for crafting the thing.

This is where things get weird, mostly because there's an inaccurate loading screen tip (that all of the "guides" regurgitate). Requirement 4: Having an Applicable Proficiency Thus, you can easily designate one character as the party mule and just shove all the crafting tools and ingredients onto them. When a character picks up their 26th item, it's simply added to a new row and a scrollbar appears. In case you didn't know, inventory space is not limited in Solasta while it looks as though each character can hold only 25 items, they can actually hold an unlimited number. As with tools, it doesn't matter which character holds the ingredients. Requirement 3: Having the IngredientsĬlicking on (or hovering over) an item in the crafting menu reveals the ingredients that you need in order to craft it. You can put all 5 tools on your party's mule and never worry about them again.

This means that you don't need to have more than 1 of any tool. Note that it doesn't matter which character holds the tool: if Character A has the tool, then Characters B and C can use it to craft (even at the same time!).

Poison or poisonous ammunition (arrow or bolt): Poisoner's Kit.Magic weapon or armor (this is called "Enchanting"): Manacalon Rosary.Which tool you need is determined by the type of item you're trying to craft: In order to craft an item, the appropriate tool needs to be in someone's inventory. If the "Read" button isn't greyed out, then the party doesn't know the recipe. Thus, if you find a recipe and can't remember whether you already know it, you don't need to waste time looking in the Crafting menu out of fear of "wasting" the recipe. If you already know a recipe, the "Read" button will be greyed out.If Character A reads the recipe, Character B can craft the item. It doesn't matter which character reads the recipe.To learn a recipe, right click on it in your inventory and click "Read." This will consume the recipe.The salient points for this guide are as follows: Since this guide focuses on the mechanics of crafting, I don't want to take up too much space talking about where to find which types of recipes. To craft an item, your party must already know the recipe. Unlike other games, Solasta doesn't allow you to "experiment" with crafting. Let's take a look at each requirement in detail. The crafting character has an applicable proficiency.The party has the ingredients the recipe requires.The party has the necessary crafting tool.+2d6 fire damage, sets target on fire (1d6/round)Ģd6 slashing + 1d6 necrotic (1d4 recurring), save to negateĪ character cannot begin to craft an item unless these four requirements are met: 7.4 Requirement 4: Having an Applicable Proficiency.7.3 Requirement 3: Having the Ingredients.
